The End of the World, but Not Really

I started the creation of the first gamified version of Project ALPACA (then Paradox) on 2/22/2014. This date may not mean a lot to you, but for some it means quite a bit. This is for two reasons: The Kickstarter funding campaign ended 4 years to the day from the day I began putting the… Continue reading The End of the World, but Not Really


Project ALPACA Reaches Funding Goal!

I am in awe. Having never done a Kickstarter before, shoot, having never done SO MUCH of this entire process before, people still came out and supported us. In this brand new, "let's see what sticks to the wall" hop of faith, we made it. I have a few dozen emotions swirling about. There's the… Continue reading Project ALPACA Reaches Funding Goal!

The World is Magic

We have been busting our behinds here over at Ludology Lab with all manner of projects. February has been a good month so far, but it has been busy. One of the processes I have started is the collection of deluxe edition Project ALPACA dominance tokens (available on Kickstarter now till Feb 21!¬†#noshame). The dominance… Continue reading The World is Magic


State of the Lab Address

Ludology Lab has a lot of ideas. The Kickstarter for Project ALPACA is hopefully just the beginning for us. It has emboldened us! And we want to create more games and game experiences in the future. I wanted to take the time to fill you in on our projects and status now that the fresh… Continue reading State of the Lab Address


Project ALPACA live on Kickstarter 1/18

Ludology Lab's very first table-top game will go live on Kickstarter on Thursday, 1/18/2018! It's the next¬†step in game publishing and I'm a bit nervous/excited about it, but I think it will be worth it. I have been jazzed for about the past week(s) trying to put as many ducks in a row as I… Continue reading Project ALPACA live on Kickstarter 1/18


Inside Project ALPACA: “Manipulate”

As Project ALPACA reaches its Kickstarter release, a few cards still need tune ups. I want to share some of the decisions we made on card design and how those cards may change upon the game's release. If you have an interest in game design or are just curious about some of the choices that… Continue reading Inside Project ALPACA: “Manipulate”


The Many Hats: A Beginner’s Guide to Self-production

Creating something on your own for the first time is a paradox of impostor-syndrome. On the one hand, you are making a thing, so you are legitimate and amazing for creating something where once, there was nothing. On the other hand, you are making something for the first time, so do you actually feel legitimate?… Continue reading The Many Hats: A Beginner’s Guide to Self-production