I started the creation of the first gamified version of Project ALPACA (then Paradox) on 2/22/2014. This date may not mean a lot to you, but for some it means quite a bit. This is for two reasons: The Kickstarter funding campaign ended 4 years to the day from the day I began putting the… Continue reading The End of the World, but Not Really
I am in awe. Having never done a Kickstarter before, shoot, having never done SO MUCH of this entire process before, people still came out and supported us. In this brand new, "let's see what sticks to the wall" hop of faith, we made it. I have a few dozen emotions swirling about. There's the… Continue reading Project ALPACA Reaches Funding Goal!
We have been busting our behinds here over at Ludology Lab with all manner of projects. February has been a good month so far, but it has been busy. One of the processes I have started is the collection of deluxe edition Project ALPACA dominance tokens (available on Kickstarter now till Feb 21! #noshame). The dominance… Continue reading The World is Magic
As Project ALPACA reaches its Kickstarter release, a few cards still need tune ups. I want to share some of the decisions we made on card design and how those cards may change upon the game's release. If you have an interest in game design or are just curious about some of the choices that… Continue reading Inside Project ALPACA: “Manipulate”
As I mentioned in a previous post, I made a card game! It is called Project ALPACA and I am very proud of it. I have been working on it in some form another for the past three years and now it finally exists as a box with pieces and cards and everything. There is still… Continue reading The Paths to Publish, The Woes Therein