The End of the World, but Not Really

I started the creation of the first gamified version of Project ALPACA (then Paradox) on 2/22/2014. This date may not mean a lot to you, but for some it means quite a bit. This is for two reasons: The Kickstarter funding campaign ended 4 years to the day from the day I began putting the… Continue reading The End of the World, but Not Really

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Project ALPACA live on Kickstarter 1/18

Ludology Lab's very first table-top game will go live on Kickstarter on Thursday, 1/18/2018! It's the next┬ástep in game publishing and I'm a bit nervous/excited about it, but I think it will be worth it. I have been jazzed for about the past week(s) trying to put as many ducks in a row as I… Continue reading Project ALPACA live on Kickstarter 1/18

Inside Project ALPACA: “Manipulate”

As Project ALPACA reaches its Kickstarter release, a few cards still need tune ups. I want to share some of the decisions we made on card design and how those cards may change upon the game's release. If you have an interest in game design or are just curious about some of the choices that… Continue reading Inside Project ALPACA: “Manipulate”

The Many Hats: A Beginner’s Guide to Self-production

Creating something on your own for the first time is a paradox of impostor-syndrome. On the one hand, you are making a thing, so you are legitimate and amazing for creating something where once, there was nothing. On the other hand, you are making something for the first time, so do you actually feel legitimate?… Continue reading The Many Hats: A Beginner’s Guide to Self-production

20 Years of Terror: A Look Back

On December 31st, Blizzard celebrated┬áthe 20th anniversary of it's flagship series Diablo. It's an exciting and memorable series, one that I have personally followed for the past 20 years. I remember the day I actually got Diablo (the original game on PC). It was my 10th birthday, which is probably wildly inappropriate, but I got… Continue reading 20 Years of Terror: A Look Back